Sunday, August 23, 2009

Puzzle and Game Maps

The materials below share the common characteristics of being a jigsaw puzzle or board game incorporating a map, and being produced before 1900.
--You cannot teach geography in any way so effectually as by setting the pupil to construct the map from the dissected parts.
--Exceedingly valuable in imparting novelty and interest to a useful study.
--An agreeable contrivance for blending amusement with instruction.
--In putting these maps together, which children delight to do, they will learn "geography without a master," and keep quiet as a mice.
--Every family should possess this series of maps that the younger members may profitably while away their leisure hours. Nothing can be more useful.
--An ingenious device for teaching geography.
--Physic and geography were equally distasteful in our youthful days, but sugar coated pills have induced children to cry for the first, and we venture to assert that the ingenious originators of this idea, have rendered the second attractive.
[press quotes printed inside the box lid of the Merriam game seen below]


Don Casimir Freschot map miniatures

These maps of the Caribbean Antilles and China are details from a map game conceived by the Benedictine priest, Don Casimir Freschot and published by Giovanni Pare in Venice in about 1680.
"This game is probably the earliest geographical game ever published." [!??]
Freschot was an author of about 50 books, mainly on history subjects, and a few dedicated to Venice and its nobility. While in Venice he also composed a goose game to facilitate "the teaching of geography to the young venetian nobility". The copper plate was engraved by Lucini and comprised 4 larger maps of the continents and 153 smaller maps of other areas and with a prospect of Venice at the center of it. There is only one known example in existance of the full broadsheet at the Biblioteca Nazionale Marciana in Venice. [source]



A Journey Through Europe or the Play of Geography

A Journey Through Europe or the Play of Geography [1759]

This game is believed to be the first or one of the first known games in the English-speaking world to be attributed to an individual designer. It was first published by Carrington Bowles, a British publisher of hand-tinted, cloth-backed maps. This game reconfigured a map of Europe to provide a game rather than a reference. It's a straightforward track game.

The game uses a teetotum - a spinning top with numbered sides - as dice were viewed as gambling instruments that would not be permitted in respectable households. The players begin and end in London, and many spaces advance players or transport them to other portions of the board. For example, a playing piece that lands on Hanover "shall by order of Ye King of Great Britain who is Elector, be conducted to ... Gibraltar to visit his countrymen who keep garrison there" while the playing piece that lands on "Rome for kissing ye Pope's Toe shall be banished for his folly to ...the cold island of Iceland and miss three turns".

[source/info: link / link / link / link /]



Spilsburys Jigsaw Puzzle Map 1766

Spilsburys Jigsaw Puzzle Map

This map is a jigsaw puzzle. It was designed by John Spilsbury in 1766. Spilsbury, formerly the apprentice to the Royal Geographer, is believed to have been the first commercial manufacturer of jigsaws. He managed to start quite a trend. For a good 20 years during the mid 1700s, all manufactured jigsaws were in the form of dissected maps like Spilsbury's.

The maps were designed as teaching aids for geography classes. As pupils put the pieces together, they would learn how different countries connected to one another.

John Spilsbury certainly spotted a business opportunity. In the space of two years he marketed the eight map subjects most likely to appeal to upper class English parents: the world, the four continents then known (Africa, America, Asia and Europe), England and Wales, Ireland and Scotland.

This map is a rare survivor - only one other Spilsbury map is known to exist in a British public collection. [source]

Incidentally, the cartographer John Spilsbury is widely credited as being the inventor of the jigsaw puzzle during the 1760s. [All the earliest jigsaw puzzles were in fact maps (or more correctly, 'dissected maps' - they weren't dubbed 'jigsaw puzzles' until the early 1900s)]. Spilsbury was almost certainly the first commercial producer of the dissected maps but controversy remains as to whether or not he actually 'invented' them originally. [see: Who Invented the Jigsaw Puzzle? at icollectpuzzles]



Wallis's New Geographical Game exhibiting a Tour through Europe


'Wallis's Tour of Europe - (cover)


Wallis's Tour of Europe A New Geographical Pastime (raremaps.com)

Wallis's Tour of Europe A New Geographical Pastime

Published by John Wallis in London in 1794. Dissected and laid on linen. [source]

First Edition of this famous map-game, which was reprinted in 1802 & 1811 (and probably at other times). A rare specimen of the craze for educational games that swept Europe and Great Britain in the late 18th and early 19th centuries, this highly attractive map is the game board for an edifying tour of the leading cities of the Continent and the British Isles.

The players use a 'totum' and "pyramids or travellers" to compete: each player in turn rolls the totum and moves his piece along a route of numbered cities and locations, the final goal being arrival in London, "the first city in Europe." In addition to the luck of the roll, players must cope with delays in some cities--in Florence a Traveller must "stay here one turn to see the fine paintings in this place", and disasters elsewhere, if a player lands on the Scilly Islands, "by running foul of the rocks, the Traveller loses the game." All editions of this work are uncommon. [pba]



Walker's New Geographical Game Exhibiting a Tour Through Europe (vam.ac.uk)

Walker's New Geographical Game Exhibiting a Tour Through Europe

Hand-coloured engraved paper on linen published in London by William Darton in 1810. In order to play this European centred race game each player must have a marker, usually in the shape of a pyramid, and four counters. An eight-sided teetotum spinner is also needed. There are 133 playing spaces covering the map playing surface, beginning in London and ending in Athens. A separate booklet sets out the rules and the rewards and forfeits for each numbered space. As well as providing information on the history and commerce of the places, the game also encouraged reading and conversational skills. [source]

UPDATE (Jan, 2010): Walker's Tour Through England and Wales, a New Pastime, London, 1809 at MDZ.



The Travellers or A Tour Through Europe 1842

The Travellers or A Tour Through Europe 1842

Designed by William Spooner, the players in this game race from separate starting cities to designated destination cities. Certain spaces on the board require the player to pay or collect tokens from a pool. The first player to reach his destination takes all of the tokens from the pool. [source]



Wallis’s Picturesque Round Game of the Produce & Manufactures of the Counties of England & Wales (raremaps)

Wallis’s Picturesque Round Game of the Produce &
Manufactures of the Counties of England & Wales (c. 1826-37)

Educational map game of England and Wales, designed to teach notable aspects of each county. Produce and manufacturers are illustrated in pictorial style and numbered on variously colored counties, together with famous sites and popular pastimes.

The map also includes topographical features such as mountains, bodies of water and forests. Ships dot the seas. The cartouche, in the form of a castle wall in ruins, is surrounded by scenes of a farmer and wife, railroad, ships, etc. The game takes the form of a “dissected” (sectioned folding) map, that opens into a race game that starts at the mouth of the Thames and travels along 151 stops to the destination of London. For example number 10, Ely, was known for eels and strawberries, and number 126, Dorchester, was known for butter and strong beer. Originally published by Edward Wallis between 1826 and 1837, Wallis’s publication line appears on the map. The name of John Passmore, who took over Wallis’s stock in 1847, appears on the instruction booklet.

The Bodleian Library at Oxford University in England has both the Wallis and Passmore editions of this game in their collection, and both the British Library and the University of Wales have the 1844 edition. The game was innovative with respect to its cartographic style combining correct county boundaries and non-traditional pictorial design.

The map is dissected, backed on linen, and folds into cloth covers, as issued. A 12-page booklet published by Passmore includes rules, explanations, and data. Apparently the game was originally issued with a “Card” containing 9 letters, 9 numbers, 2 crosses and one blank, not present in this set. Players were to supply their own “counters” or “tetotums.” The original booklet suggests that the game be played for a prize such as “fruit, raisins, nuts, cakes, &c,” or if played for money, it was suggested that “the winners will have the privilege of contributing the money that have gained to any benevolent or charitable object which shall be recommended by the lady of the house.” [source / Bodleian / Glazer]

Despite this print appearing in quite a few repositories, I haven't been able to find a large version. However, I spliced together a partially complete high(ish) resolution image from the Aberystwyth site that can be seen here.



Wallis's New Game of Wanderers in the Wilderness (vam.ac.uk)

Wallis's New Game of Wanderers in the Wilderness

Hand-coloured etching on linen, published 1818-1847. The Wilderness in this case is South America, a country continent that would have been unknown and mysterious to most people at the time that this game was published. There are 84 playing spaces and the direction of play is a circular one, beginning and ending on the north coast. The rules booklet that originally accompanied this game is missing, so the progression of play with its rewards and forfeits is unknown. [source]



A plain map or emblematic chart for the geographical game of Europe, according to the method of the Abbe Gaultier. By Mr. Wauthier, his pupil, 1797

A plain map or emblematic chart for the geographical game of Europe,
according to the method of the Abbe Gaultier. By Mr. Wauthier, his pupil, 1797.

Hand-coloured engraved outline map showing unnamed countries, rivers, mountains, cities, etc. [this edition published in 1821]

Publication Title: 'A complete course of geography, by means of instructive games, invented by the Abbe Gaultier. Collated with the author's last Paris edition, and digested for Europe conformably to the territorial arrangements of the Pacification of 1815, by Jehoshaphat Aspin. In three parts. The first part, containing the game of simple geography, for teaching the names and situations of the different countries and places of the Earth. The second part, containing a concise treatise on the artificial sphere. The third part, containing a geographical game, illustrative of ancient and modern history ... London: printed for John Harris and Son, corner of St. Paul'sChurch-yard.'



La récréation Européenne ou jeu des princes de l'Europe

La récréation Européenne ou jeu des princes de l'Europe

Hand-coloured etching made by Maurille Antoine Moithey; published in Paris in 1770 by Jean Baptiste Crépy.

Game board with 61 circular numbered compartments arranged in a spiral, each containing a map of a state, with the state named beneath, the first being Spain and the last being France; in the centre the large final compartment containing a map of France, a map of Europe, beneath which, the royal coat of arms.

Inscription Content: Lettered with the title on either side of the coat-of-arms, reading "LA RÉCRÉATION EUROPÉENE/ou jeu des princes de l'Europe/ Dedié et Présenté/ à Nosseigneurs les Enfans de France", beneath which, on the l,"Se vend à Paris chez Crepy rue S. Jacques prés/ la rue de la parcheminerie à S. Pierre" and to r "Par leur treshumble et tres obeissant/ serviteur Moithey Ing. / Geographe"; in the bottom margin "On trouvera chez le Sr Crepyune Collection de Jeux adaptés à la Géographie, l'Histoire, et à l'Art Militaire, et autres propres à recréer etinstruire la Jeunesse" and to r, "Avec Privilege du Roi". [source]




L'Historiographie du royaume de France

L'Historiographie du Royaume de France

Hand-coloured anonymous etching published in Paris between 1740-1768.

Game board with numbered compartments from 1 to 108 arranged in a spiral, the more elaborate compartments bearing a cartouche with the name of a region in France, beneath which are listed its principal industries, the subsequent compartments containing lists of its principal cities and towns, with a key to their status, the final compartment being Paris, surmounted by a portrait medaillion of Louis XV.

In the centre, a map of France, showing all the towns mentioned in the game, above which is the title and a description of the map; to the left of the map, the rules, to the right, a description of the "Air, Sol, Peuples, et Villes" of France, the longitudes and latitudes of the principal towns, and a key. [source]



Jeu géographique de la République Français

Jeu Géographique de la République Français

Published at Chez Basset in Paris in 1795. J.N. Mauborgne, a former professor of geography in Paris, created this “geographical game of the French Republic”in honor of the government of the National Convention during the French Revolution. Mauborgne’s game involvestraveling around republican France, which was divided into 83 'departments', the new unit of territorial administration that the Revolution introduced to replace the much larger historical provinces.

Each space on the map shows a different department with its departmental capital, or chef-lieu. Players move counter-clockwise about the board from department to department, ending on the Mediterranean island of Corsica, which is draped in thewords “liberty” and “equality” and crowned by a Phrygian bonnet dangling on a pike. The game board also features, in the upper left hand corner, an inset map of France’s Caribbean colony of Saint-Domingue and numerous Gallic roosters, which the Revolution transformed into a popular national image. [source]




Le Jeu de France

Le Jeu de France

Published by Etienne Vouillemont in Paris in 1659. Pierre Duval was a nephew of the great French geographer Nicolas Sanson who rose to become 'geographer to the king' in his own right. In the 1660s and 1670s he published a large number of atlases and geographic works. Duval was the first in France to conceive of geographical games that aimed to inform and instruct while providing entertainment.

Jeu de France (The game of France) is a chutes-and-ladders game made up of 63 squares, each representing a province, except for the last, which contains a map of the entire kingdom. The game offers insight into the clichés and stereotypes that Parisians applied to the French provinces. Brittany is noted for its debauchery, Tours for its lovely avenues, Forez for its knives and scissors, and Ponthieu as a theater ofoperations for the king’s army (a reference to the recent Franco-Spanish war). [source]



France - Provinces et Departments

France - Provinces et Départements

IN: Jeux Instructifs Depose France Provinces & Departments Geographie

Published in 1870. Map in full color. Game cards attached to right side with elastic bands. Legend and instructions included on game board. Complete with 36 cards of the Provinces. A very elegantly made game. Game board in full color with uncolored vignettes of France scenes (complete with numbered areas) in each corner. Map case folds and locks with metal clasps to give the appearance of a book. [source]



Waterloo 1895

Waterloo [1895]

Very little is known about this game. The map shows a area from Versailles and Paris on one side and Brussels and Namur on the other. Key towns/cities (in gold) include Quatre Bras and Ligny. It seems to be a forerunner for Kreigspiel Junior with its point to point movement system. The gameboard is the top of the box (wooden) which also has a slot for the game pieces. [source]

[googlemaps / Waterloo campaign map]




The Travellers Tour through the United States 1822

The Traveller's tour through the United States

Hand-coloured print published by F & R Lockwood in 1822

The board is a map of the United States c. 1822, the westernmost states being Missouri and Louisiana. Because dice were frowned upon as instruments of the horrible vice of gambling, included a teetotum, a sort of spinner used to randomly yield a number from 1 to 8. This is used to determine the first player. Lines are drawn on the map to connect cities in a continuous path which players must follow. However, the cities are not named, but numbered.

Upon arrival, at a new city, the player must correctly name the place and, if playing the advanced version, its population, or lose a turn and try again. The first to reach New Orleans (population 10,000) wins. The first known game published in the United States [?!]. Unlike other games, it was also invented in the USA rather than being a copy of a British game, as many later ones were. The publisher were sellers of books in New York and later in 1822 also released Traveller's Tour Through Europe. [source: NYPL / BgG]




Norris' Cyclopedic Map and Amusing Geographical Games


Norris' Cyclopedic Map and Amusing Geographical Games (a)

'Norris' Cyclopaedic Map Of The United States Of America, (Excepting Alaska) Together with adjacent portions of the Dominion of Canada and of the United States of Mexico ... Prepared for use in schools and in the home circle. Patented June 12, 1883. Originated, Manufactured and Published by W.R. Norris, New York. 1885.'

An unusual geographical game played with a map of the United States (painted on wooden slats that roll up) and pins with the names of cities. Under the title is the explanation: 'The cyclopaedic character is derived from the combination of the map proper with its descriptive blocks representing capitals and business centers, and which always accompany it.' There is also a printed sheet of instructions - 'Rules for playing the games of the Zylo-Karta.' [source]



Dissected Outline Map of the United States of America (Milton Bradley 1880) (a)


Dissected Outline Map of the United States of America (Milton Bradley 1880)

Dissected Outline Map of the United States of America

Published by Milton Bradley in Springfield, Massachusetts in 1880.

69 piece cardboard puzzle. Map of U.S. Verso, industrial scenes. On the inside of the box cover is a map of the U.S. and some explanatory text: "The map is engraved in outline ... On the back are illustrations of the prominent industries ... the whole forming a complete object lesson of the geography and natural history of the United States. This is by far the largest and finest dissected map published..." [source]

For non-Americans: note the single Dakota (the 2 states were admitted into the Union in 1889) and 'Indian Territories' for Oklahoma (1907) (I think it's seen in most/all the USA maps here).



Rambles Through Our Country - An Instructive Geographical Game for the Young (1886)

Rambles Through Our Country - An Instructive Geographical Game for the Young

Published by the American Publishing Company Hartford in 1886 with chromolithography by Schaefer & Weisenbach {or they were later publishers}. [source / LoC]



Clemen's Silent Teacher - Dissected map of the United States


Clemen's United States of America

Clemens' Silent Teacher. Dissected Map of the United States and of Each State in Counties. Manufactured in 1893 by Rev. E.J. Clemens, Clayville, N.Y.

Box cover shows an American handing out puzzles to people from different countries dressed in national costumes. State map boxes sit in the bottom left-hand corner. The jigsaw puzzle uses a Colton Map of the United States. The map is two sided. On top side is a map of the United States. The bottom side is an advertisement for Sherwin Williams. [source]



jigsaw puzzle map box cover

Edition box covers for dissected map games. The University of Florida at Tampa has a 9 minute film on youtube about the background and symbolism of that print on the left. [source]



Merriam, Moore's + Co's Series of Dissected Maps

Map of the United States and Candada from Merriam,
Moore's + Co's Series of Dissected Maps [published in 1853]

Merriam, Moore & Co. produced a series of dissected maps of the United States including the Eastern, Middle, Southern, Western, and New York State. The puzzle sits in a wooden case 24x17 designed to look like a book with a metal clasp to keep it shut. The inside cover includes reviews of the puzzles and a list of other available dissected maps. [source]



Atlas Geographique (pub. by Logerot)


Amérique du Nord (pub. by Logerot)


Oceanie (pub. by Logerot)


Afrique (pub. by Logerot)


Amerique du Sud (pub. by Logerot)


Asie (pub. by Logerot)

Atlas Geographique: Amerique du Nord; Amerique du Sud; Oceanie;
Afrique; Asie; Europe et ses Chemins de fer; France et ses Chemins de fer.

Colorful cover showing animals, transportation, and people from each continent. Includes seven puzzle maps of the continents and France, each laid on a cardboard tray and stacked in a box with an elaborate, color view of people and scenes from around the world. AR Fremin made five of the maps and J Gaultier made two (published by Logerot, Paris in 1850). The date is estimated from the U.S. and Mexican boundary - the maps were probably originally engraved in the 1840's. [source]



game box cover

Game of trip round the world 1897

picture of round the world traveller, Nelly Bly

Nellie Bly was the pseudonym for an extraordinary and innovative reporter named Elizabeth Jane Cochrane who worked for the New York World newspaper. After Jules Verne's 'Around the World in Eighty Days' became popular, Cochrane attempted her own world tour (completed in 72 days) and wrote a series of dispatches during the journey around which her employer built a hugely successful article series. Game maps were included with the stories so that the public could follow along at home. The episode gave rise to many world tour map games featuring Bly on the box cover (published up until the 1920s) and inspired entrepreneurs to bring out more variations on the geography game theme for an enthralled American audience.
[see this illustrated 8Mb pdf, 'Around the World and across the Board: Nellie Bly and the Geography of Games' by Edlie L Long - seems to be (a) book chapter(s)?]




The majority of commentary above is either quoted or paraphrased from the source sites.
The array of images presented is neither exhaustive nor meant to be a serious review/sampling. Basically I'm giving up now without really discovering any of the Dutch, German and (no doubt) other versions of these fascinating items of historical ephemera. There is definitely a lot more material online but, as a few of the pictures above demonstrate, the image quality is not always optimal.

Thanks very much to Jamie from the excellent Cartophilia site for providing some link assistance!

There is a LOT to see and read in the following links if you dig around:

Thursday, August 20, 2009

One Thousand

The Best of BibliOdyssey [?]

This selection of entries - in no particular order - covers the gamut: they've either been popular, have particularly stunning visuals, come from a good idea, give me a sense of curatorial pride, were randomly pleasurable, or else are representative of themes that have been pursued on BibliOdyssey over the years. It's an obviously subjective list but I'd wanted to do this for a long time and could never work out what criteria to use; so I used them all.

This is entry number 1000 and in keeping with the centenary post tradition, I reiterate previous invitations for people to drop me a line with any link, genre, artist name or idea that they believe merits exploration on this site. Leave a comment or email me at peacay - gmail - dotcom. Thanks.

Tuesday, August 11, 2009

Jamnitzer Perspectiva

Perspectiva Corporum Regularium

Perspective of the Regular Solids: that is, a diligent exposition of how the five regular solids of which Plato writes in the Timaeus and Euclid in his Elements are artfully brought into perspective using a particularly new, thorough and proper method never before employed. And appended to this a fine introduction how out of the same five bodies one can go on endlessly making many other bodies of various kinds and shapes.
[The two halves of the book appear in reverse order below]


Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568 q



Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568 d



Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568 a



Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568 e



Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568



Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568 c



Ignis titlepage - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568

Fire -- Tetrahedron



Ignis (a) - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568



Ignis - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568



Aer titlepage - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568

Air -- Octahedron



Aer - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568



Aer (a) - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568



Terra titlepage - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568

Earth -- Hexahedron



Terra (b) - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568



Terra (c) - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568



Aqua titepage - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568

Water -- Icosahedron



Aqua (a) - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568



Aqua (c) - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568



Coelum textless titlepage - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568 (from British Museum)

Heaven -- Dodecahedron

[The British Museum - search on 'Wenzel Jamnitzer' -
has early versions without text of all the chapter title pages]



Coelum (b) - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568



Coelum (c) - Perspectiva Corporum Regularium -  Wenzel Jamnitzer 1568


[Wenzel Jamnitzer]: "Goldsmith, designer, etcher and inventor of scientific instruments.. Born Vienna 1508, died Nuremberg 1585. Stems from a long line of goldsmiths. Wenzel, with his brother Albrecht (d. 1555), was trained by their father, Hans the Elder. He became a citizen of Nuremberg and master in the goldsmiths' guild in 1534, and lived and worked for the next fifty years in the house in the Zisselgasse (now Albrecht-Dürer-Str. 17), in which his parents died in 1548 and 1549. Until 1550 he worked in collaboration with his brother Albrecht and after that with his sons, Hans, Abraham and Wenzel (the last of whom was killed in Paris, on St Bartholomew's Night 1572), and perhaps also his sons-in-law, Hans Straub, Martin Holweck and Valentin Maler. Wenzel was city seal-cutter from 1543, and served in various capacities on the city council, becoming finally a member of the inner cabinet in 1573.

His career was marked with a rare distinction, the granting of a life-long annuity by the Emperor Rudolf II, as a recognition for the service rendered to the Habsburg House by the Jamnitzer family over the past century. He was the leading German goldsmith of the Renaissance: as well as working for the patrician families of Nuremberg, he produced pieces for successive emperors, from Charles V to Rudolf II, and a great patron of the time, the Archduke Ferdinand of Tyrol.
With his highly ornate and profusely encrusted goldsmiths' work, Wenzel Jamnitzer dominated the taste of the rich and powerful in the empire not only throughout his career but also through the perpetuation of his style by his sons after his death." [biography from: British Museum]

"Jamnitzer created an extraordinary collection of both regular and semi-regular bodies in his Perspective of Regular Solids (1568) which, as he explained in his title, was based on Plato's Timaeus and Euclid's Elements. Accordingly, he associated the tetrahedron with fire, octahedron with air, hexahedron with earth, icosahedron with water and dodecahedron with heaven respectively. Using a "particular new adroit method never before in use" he provided six regular, six truncated, six stellated and six double stellated variants for each of the regular solids to create a total of 120 versions which, as he pointed out in his long title, was but an 'introduction how, out of these five bodies, many other bodies of various kinds and shapes may be made and found without end'."

"Jamnitzer never managed to to publish his fine introduction. Nonetheless, his method was clear. Part one had five sections, each headed by one of the five vowels (a, e, i, o. u), corresponding to one of the five regular solids and one of the five basic types of matter: earth, air, fire, water, heavens. Each section contained 24 illustrations, i.e. a solid followed by 23 truncations and stellations. Scholars have suggested that Jamnitzer's 24 variations were an allusion to the 24 letters of the Greek alphabet, in which case these shapes are a metaphorical alphabet of Nature's forms.

Later writers such as Lencker and Halt were explicit about these comparisons. Part two opened with five pages again headed by five vowels, each showing two transparent regular solids mounted on a stand. Six pages of variations on the seventy-two sided figure followed. The first of these was based directly on Leonardo's illustration which Brother Giovanni had used in Verona. Four pages of pyramids and three pages of cylinders completed the book. Jamnitzer's work remained popular, was reprinted and went through three pirate editions in the early seventeenth century."

I first encountered the fascinating treatise, 'Perspectiva Corporum Regularium' [1568] --featuring engravings by Jost Amman after designs and drawings by Wenzel Jamnitzer -- from a post at the sadly missed Giornale Nuovo site from 2003. Mr H had displayed photocopy quality scans from the TU Bergakademie site at Freiberg.

I knew that a better quality version of the work had been uploaded in the recent past by SLUB at Dresden [click on the book icon for thumbnails] -- (the source of the majority of chapter title pages above; and the third image from the top) -- but I was finally persuaded to make this post by the scan-happy magnanimity of Will from A Journey Round My Skull who sent me the bulk of the images you see above (obviously not weird enough for his site). The balance of these scans can be viewed in this Flickr set. {about half the book illustrations are seen above}
Will's source for the images was the 1969 book by MM Prechtl*, 'Jamnitzer, Lencker und Stoer, drei Nürnberger Konstruktivisten des 16. Jahrhunderts' [WorldCat]
A limited view (including the intro.) is available of a 2003 Spanish edition of 'Perspectiva Corporum Regularium' at Googlebooks.
If you're wanting to find more information/references, it will probably help to include the name Albert Flocon in your searches (in addition to 'jamnitzer' + 'perspectiva ..') - he was a perspectival theoretician and disciple/pupil/friend of MC Escher. The BSZ catalogue page lists some reference material (if that link works) but this subject matter is esoteric enough and the scope of related literature large enough that I'll refrain from adding further links.